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Highly Interactive Learning Environment (HILE)

Activity Explanation:

There are 2 learning environments used in this activity to introduce you to the Theory of Eye Motion and Neurology. To explore both environments work through the guideline given below.  Following your exploration we will discuss the differences in the types of learning used in each environment.

Activity Guide: Use your browser BACK button to return to this activity page from the other websites you visit.

1.  Briefly read the Theory of Eye Motion and Neurological  Testing at
  http://cim.ucdavis.edu/Eyes/Version15/eyeText.htm

2.  Answer the following question (if you can).
  • When the right eye is fully adducted (towards the nose), only the
    1. inferior oblique and medial rectus muscles can elevate and depress the eye.
    2. lateral and medial rectus muscles can elevate and depress the eye.
    3. inferior and superior oblique muscles can elevate and depress the eye.
3. Think about the following:
  • Could you learn to diagnose damage to the muscles and nerves that control the eye by studying this page?
  • Would the learning be active and engaging?
  • Would the learning be student-centered and manipulative?
  • How much of the learning is problem-based, discovery learning?
4. Consider another way of learning the same information by visiting the Eye Simulator Website. First, a brief explanation.


Eye Simulation Application Version 1.5

This application simulates eye motion and demonstrates the effects of disabling one or more of the 12 eye muscles and one or more of the 6 cranial nerves that control eye motion. The purpose of this simulator is to teach medical students and doctors how the eye motion will change with pathology of the eye muscles and cranial nerves and what to look for during a standard neurological eye exam. (EyeSim ©1997-1999 Rick Lasslo)

5. Read all of No. 5 before clicking anywhere.
The Macromedia Shockwave Plug-in is needed in order to see the eyes.
Shockwave can be downloaded from Macromedia
Browser settings also need to be set according to instructions.
This has already been loaded on workshop computers in order to save time.

6.  Go to the Eye Simulation Page and explore eye theory by clicking on the "X'" to turn muscles and nerves on and off.  Observe carefully.  Make notes on the pathology exhibited.  When you are somewhat comfortable with the information go on to step 7 of this activity.

7.  Complete the Quiz on the Interactive Eyes Page.
  • When you link to the quiz you will need to click the NEXT QUESTION button, which is located under the eyes and on the left, to start the quiz.
  • Read the question, and examine the simulated patient.
  • Observe carefully!
  • Use your notes to make a diagnosis.
  • Check your answers as you go.
  • To get started click the Quiz Mode button at the bottom of the
    Eye Simulation
    Page or go directly to the quiz through thefollowing link http://cim.ucdavis.edu/Eyes/Version15/testMode.htm

8. Think about the following:
  • Could you learn to diagnose damage to the muscles and nerves that control the eye by studying this page?
  • Would the learning be active and engaging?
  • Would the learning be student-centered and manipulative?
  • How much of the learning is problem-based, discovery learning?

Assessment Ideas for using similar lessons in the classroom
Set up multiple diagnosis stations - computer screens displaying Eye Simulators set to various pathologies. Adjust the browser windows so that only the eyes are displayed. Have students move from station to station writing diagnoses for each "patient" (performance-based assessment)

REMEMBER:
highly interactive learning environments are
  • Constructivist in nature.
  • Allow learners to learn by doing; not just viewing on the web.
  • Promote active learning; not passive.
  • Use discovery learning, not expository.
  • Manipulative;  not static.
  • Student centered;  not chalk-n-talk
  • Problem-based.