Highly Interactive Learning Environments

  • Engage the learner

  • Teacher facilitated

    Environments can be...

  • Technology-based

  • Technology-enhanced

  • Immersive

  • Non-immersive

 

Eye Simulator Website

Eye Simulation Application Version 1.5

 

Before digging into VR 3D environments explore an interactive 2D web-app to examine the educational theory behind HILE.  Visit the Eye Movement Simulation site ( requires Shockwave 7.0  plug-in)

This application simulates eye motion and demonstrates the effects of disabling one or more of the 12 eye muscles and one or more of the 6 cranial nerves that control eye motion. The purpose of this simulator is to teach medical students and doctors how the eye motion will change with pathology of the eye muscles and cranial nerves and what to look for during a standard neurological eye exam. (EyeSim ©1997-1999 Rick Lasslo)


 

You need the Macromedia Shockwave Plug-in in order to see the eyes. You can download Shockwave from Macromedia.

1.  Go to http://cim.ucdavis.edu/Eyes/Version15/eyeText.htm

Briefly read the Theory of Eye Motion and Neurological  Testing.

2.  Could you learn to diagnose damage to the muscles and nerves that control the eye by studying this page? Would the learning be active, engaging, student-centered, constructivist,  manipulative, problem-based, discovery learning?

3.   At the bottom of the page carefully read the section on Best Method to Test Eye Motion.

4.     Go to the Eye Simulation Quiz Page
http://cim.ucdavis.edu/Eyes/Version15/testMode.htm

Click the Start Quiz button

5.       Read the question, and examine the simulated patient to make your diagnosis. Observer Carefully! Make specific notes of the pathology exhibited in the space below. Make a note of your diagnosis

6.      In this evaluation version of the Eye Simulator you will have to evaluate your own diagnosis!
Click the Return to Eye Simulator  button

7.       In the default view of the Eye Simulator, all muscles and nerves are functional. Un-check boxes by clicking, to disable nerves or muscles. Work with the simulator until you are confident that your diagnosis is correct.
Enter your final diagnosis

 8.       Assessment Ideas
Set up multiple diagnosis stations - computer screens displaying Eye Simulators set to various pathologies. Adjust the browser windows so that only the eyes are displayed. Have students move from station to station writing diagnoses for each "patient"  (performance-based assessment)

 

Why Pursue Highly Interactive 

Learning Environments?

Consider the differences between each activity....

How would you categorize the content knowledge?

  • declarative?

  • procedural?

  • conditional?

What instructional strategies are used?

  • presentation

  • demonstration

  • discussion

  • discovery

  • instructional games

  • tutorial

  • drill and practice

  • cooperative learning

  • problem solving

  • simulation

What technology is used?

What is the difference in the relationships between content, instructional strategies, and technology?

 

highly interactive learning environments...

             constructivist

            learn by doing - not just viewing on the web

            active learning - not passive

            discovery learning - not expository

            manipulative  - not static

            student centered - not chalk-n-talk

            problem-based

 

 

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